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  1. 5th Edition D&d Pdf Download
  2. All D D 5e Books Pdf Download

Typing instructor platinum mac download torrent. This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasyrole-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.

This literature-related list is incomplete; you can help by expanding it.

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Original Dungeons & Dragons[edit]

TitleAuthorsDatePages
Dungeons & DragonsGary Gygax, Dave Arneson19743 booklets, 112 total (36, 40, 36)
The original Dungeons & Dragons was published as a boxed set containing three separate booklets:
  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself.
GreyhawkGary Gygax, Robert J. Kuntz197568
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1]
BlackmoorDave Arneson197560
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - 'Temple of the Frog'. Like Greyhawk, its focus was more on rules than setting material, despite the name.[2]
Eldritch WizardryGary Gygax, Brian Blume197660
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3]
Gods, Demi-Gods & HeroesRobert Kuntz, James M. Ward197672
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3]
Swords & SpellsGary Gygax197645
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3]Gods, Demi-Gods & Heroes stated itself to be the 'last supplement'[4] for D&D in its introduction, and Swords & Spells did not have the official 'Supplement V' designation on the cover.

Basic Dungeons & Dragons[edit]

The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]

Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]

Core products
TitleAuthorsDateItem #Contents
Basic SetJohn Eric Holmes1977TSR 1001Rulebook & misc. items (changed throughout printing)
Basic SetTom Moldvay1981
Expert SetDavid Cook1981
Basic SetFrank Mentzer1983
Expert SetFrank Mentzer1983
Companion SetFrank Mentzer1984
Master RulesFrank Mentzer1985
Immortals RulesFrank Mentzer1986
The New Easy-to-Master Dungeons & Dragons GameTroy DenningApril 1991
Dungeons & Dragons Rules CyclopediaAaron Allston, Steven E. Schend, Jon Pickens, Dori Jean WatryNovember 1991TSR 1071304 pages hardcover, ISBN978-1560760856
Wrath of the ImmortalsAaron Allston1992
The Classic Dungeons & Dragons GameDoug Stewart1994
Supplements
TitleAuthorsDatePagesItem #ISBN
Bestiary of Dragons and GiantsDeborah Christian (editor)198764AC10
The Book of Marvelous MagicGary Gygax, Frank Mentzer198576AC4
The Book of Wondrous InventionsBruce A. Heard (compiled)198796AC11
Character and Monster Assortment Pack
Character Record Sheets198524AC5, AC6, DDREF1
Combat Shield and Mini-adventureDavid Cook198414AC2
Creature CatalogVarious1994DMR2
Creature CatalogueVarious198696AC9
Creature Crucible: Night HowlersPC4
Creature Crucible: Tall Tales of the Wee FolkJohn Nephew1989PC1
Creature Crucible: The Sea PeopleJim BambraPC3
Creature Crucible: Top BallistaCarl SargentPC2
Dungeon Geomorphs Sets 1-31976
Dungeon Geomorphs Set One: Basic Dungeon
Dungeon Geomorphs Set Two: Caves & Caverns
Dungeon Geomorphs Set Three: Lower Dungeons
Dungeon Master's Screen1979DMR1
Hexagonal Mapping Booklet
Master Player ScreenAC7
Monster & Treasure Assortment Set 1-3 - Level 1-9
Monster & Treasure Assortment Set 1 Levels 1-3
Monster & Treasure Assortment Set 2 Levels 4-6
Monster & Treasure Assortment Set 3 Levels 7-9
Player Character Record SheetsAC5
Player Character Record SheetsAC6
Outdoor Geomorphs Set One: Walled City
Poor Wizard's Almanac
Poor Wizard's Almanac II
Quadrille Graph Paper
The Shady Dragon InnCarl Smith1983AC1
Campaign settings
TitleAuthorsDatePagesItem #ISBN
The Western Countries Trail MapTM1
The Eastern Countries Trail MapTM2
The Grand Duchy of KarameikosAaron Allston198764GAZ1
The Emirates of YlaruamKen Rolston1987GAZ2
The Principalities of GlantriBruce HeardGAZ3
The Kingdom of IerendiAnne Gray McCready198764GAZ4
The Elves of AlfheimSteve Perrin, Anders Swenson1988GAZ5
The Dwarves of RockhomeAaron Allston198896GAZ6
The Northern ReachesKen Rolston, Elizabeth DanforthGAZ7
The Five ShiresEd Greenwood1988GAZ8
The Minrothad GuildsDeborah Christian, Kim EastlandGAZ9
The Orcs of TharBruce HeardGAZ10
The Republic of DarokinScott Haring, William W. ConnorsGAZ11
The Golden Khan of EthengarJim Bambra1989GAZ12
The Shadow ElvesCarl Sargent, Gary ThomasGAZ13
The Atruaghin ClansWilliam W. Connors199196GAZ14
Dawn of the Emperors: Thyatis and AlphatiaAaron Allston1989Boxed set (3 books, 2 maps)-
Hollow World Campaign SetAaron Allston1990Boxed set-
Hollow World: Sons of AzcaHWR1
Hollow World: Kingdom Of NithiaHWR2
Hollow World: The Milenian EmpireHWR3
Thunder Rift1992
Champions of MystaraAnn Dupuis, Bruce A. Heard1993Boxed set-

Advanced Dungeons & Dragons[edit]

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Around 1983, books such as MM, PHB, DMG and DDG, all previous hardcover releases except Fiend Folio, were upgraded with new cover art and unified in 'orange spine' look. This included only minimal text change such as removal of rape references in DMG (books are now labeled 'ages 10 and up'). MM2 and the rest of the series followed the same format. By the end of its first decade, Advanced Dungeons & Dragons line had expanded to a library of 14 hardcover rulebooks, including three books of monsters, and two books governing character skills in wilderness and underground settings.

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Hardcovers
TitleAuthorsDatePagesISBN
Monster ManualGary GygaxSeptember 19771080-935696-00-8
Player's HandbookGary Gygax, Mike Carr (editor)June 19781280-935696-01-6
Dungeon Master's GuideGary GygaxMay 1979232 (1st-5th printings), 238 (subsequent printings).0-9356-9602-4
Deities & DemigodsJames Ward, Robert KuntzDecember 1980144 (1st & 2nd printing), 128 (3rd & 4th printings, due to removal of Cthulhu and Melnibonean Mythos).0-935696-22-9
Fiend FolioDon Turnbull, Games WorkshopAugust 19811280-935696-21-0
Monster Manual IIGary GygaxDecember 19831600-88038-031-4
Legends & Lore (re-titling of Deities & Demigods)James Ward, Robert Kuntz19851280-935696-22-9
Oriental AdventuresGary Gygax, David 'Zeb' Cook, François Marcela-FroidevalOctober 19851440-88038-099-3
Unearthed ArcanaGary Gygax, Jeff Grubb (ed), Kim Mohan (ed)December 19851280-88038-084-5
Dungeoneer's Survival GuideDouglas NilesJune 19861280-88038-272-4
Wilderness Survival GuideKim MohanOctober 19861280-88038-291-0
Manual of the PlanesJeff GrubbJune 19871280-88038-399-2
Dragonlance AdventuresTracy Hickman, Margaret WeisOctober 19871280-88038-452-2
Greyhawk AdventuresJames M. WardSeptember 19881280-88038-649-5

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Accessories
TitleAuthorsDatePagesISBN
Dungeon Masters Adventure LogLawrence Schick (editor)19800-935696-35-0
Dungeon Master's Design KitHarold Johnson, Aaron Allston, Christopher Mortika (editor)19883 x 320-935696-22-9
Non-Player Character RecordsHarold Johnson197932
Permanent Character Folder & Adventure RecordsHarold Johnson197932
The Rogues GalleryBrian Blume, Dave Cook, Jean Wells1980480-935696-18-0

Advanced Dungeons & Dragons 2nd edition[edit]

In 1989, Advanced Dungeons & Dragons 2nd edition was published. Initially, the second edition would consolidate the game, with two essential hardcovers and a 3-ring monster document binder that Dungeon Masters can sort contents as they wish. Periodically, TSR published 3 lines of optional rulebooks (PHBR/DMGR/HR) and additional monster compendium to enhance game play.

However, by popular demand TSR released a hardcover monster book in 1993. Also by 1995, with power creep from optional classes and races becoming prominent, they were forced to abandon their original plan and revise the entire line.[8] Core rules were rewritten, reorganized and accompanied with new logo, new art and black bordered cover style but had only a few meaningful rule changes. Optional rules were also revised and reorganized in hardcover books in the same look.

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Hardcovers
TitleAuthorsDatePagesItem #ISBN
Player's HandbookDavid 'Zeb' CookApril 1989256TSR 21010-88038-716-5
Dungeon Master's GuideDavid 'Zeb' CookJune 1989192TSR 21000-88038-729-7
Forgotten Realms AdventuresJeff Grubb, Ed GreenwoodMarch 1990160TSR 21060-88038-828-5
Legends & LoreJames M. Ward, Troy DenningJuly 1990192TSR 21080-88038-844-7
Tome of MagicDavid Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick SwanMay 1991160TSR 21211-56076-107-5
Dark Sun: Dragon KingsTimothy BrownMay 1992210TSR 24081-56076-235-7
Monstrous Manual (reprinting MC1 & MC2 plus others)Tim BeachJune 1993384TSR 21401-56076-619-0
Book of ArtifactsDavid 'Zeb' CookSeptember 1993160TSR 21381-56076-672-7
Dungeon Master's Guide (Revised; 1995)David 'Zeb' Cook, Steve WinterApril 1995256TSR 21600-7869-0328-7
Player's Handbook (Revised; 1995)David 'Zeb' Cook, Steve WinterApril 1995320TSR 21590-7869-0329-5
Player's Option: Combat & TacticsSkip Williams, L. Richard Baker IIIJune 1995192TSR 21490-7869-0096-2
Player's Option: Skills & PowersDouglas Niles and Dale DonovanJuly 1995192TSR 21540-7869-0149-7
Dungeon Master Option: High-Level CampaignsSkip WilliamsAugust 1995192TSR 21560-78690-168-3
Player's Option: Spells & MagicRichard BakerMay 1996192TSR 21630-7869-0394-5
Ravenloft: Domains of DreadWilliam Connors, Steve MillerAugust 1997288TSR 21740-7869-0672-3
Campaign Option: Council of WyrmsBill SlavicsekSeptember 1999202TSR 113830-7869-1383-5
Starter sets
TitleAuthorsDatePagesItem #ISBN
First Quest: The Introduction to Role-Playing GamesBruce Nesmith, L. Richard Baker III, David 'Zeb' Cook1994TSR 11051-5607-6844-4
Introduction to Advanced Dungeons & Dragons GameDecember 1995TSR 11340-7869-0332-5
The Complete Starter Set: Advanced Dungeons & Dragons GameDecember 1996TSR 11670-7869-0640-5
Dungeons & Dragons Adventure Game (1999)April 19990-7869-1450-5
Monstrous Compendium series
TitleAuthorsDatePagesNotes
MC1 Monstrous Compendium Volume One1989[9]144 pages (loose leaf), 12 dividers and 3-ring D-binder
MC2 Monstrous Compendium Volume Two1989[9]144 pages (loose leaf)
MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix1989[9]64 pages (loose leaf), 4 dividers
MC4 Monstrous CompendiumDragonlance Appendix198996 pages (loose leaf), 4 dividers and 3-ring D-binder
MC5 Monstrous CompendiumGreyhawk Adventures Appendix199064 pages (loose leaf), 4 dividers
MC6 Monstrous CompendiumKara-Tur Appendix199064 pages (loose leaf), 4 dividers
MC7 Monstrous CompendiumSpelljammer Appendix199064 pages (loose leaf), 4 dividers
MC8 Monstrous CompendiumOuter Planes Appendix199196 pages (loose leaf), 4 dividers
MC9 Monstrous CompendiumSpelljammer Appendix II199164 pages (loose leaf), 4 dividers
MC10 Monstrous CompendiumRavenloft Appendix199164 pages (loose leaf), 4 dividers
MC11 Monstrous CompendiumForgotten Realms Appendix II199164 pages (loose leaf), 4 dividers
MC12 Monstrous CompendiumDark Sun Appendix: Terrors of the Desert199296 pages (loose leaf)
MC13 Monstrous CompendiumAl-Qadim Appendix199264 pages (loose leaf), 4 dividers
MC14 Monstrous CompendiumFiend Folio Appendix199264 pages (loose leaf), 4 dividers
MC15 Monstrous CompendiumRavenloft Appendix II: Children of the Night199364 pages (loose leaf), 4 dividers
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr1995128 pages (softcover)
Ravenloft Monstrous Compendium Appendices I & II1996128 pages (softcover)reprinting MC10 & MC15
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness1994128 pages (softcover)
Planescape Monstrous Compendium Appendix1994128 pages (softcover)
Planescape Monstrous Compendium Appendix II1995128 pages (softcover)
Planescape Monstrous Compendium Appendix III1998128 pages (softcover)
Mystara Monstrous Compendium Appendix1994128 pages (softcover)
Monstrous Compendium Annual Volume One1994128 pages (softcover)reprints from modules and magazines of 1993
Monstrous Compendium Annual Volume Two1995128 pages (softcover)reprints from modules and magazines of 1994
Monstrous Compendium Annual Volume Three1996128 pages (softcover)reprints from modules and magazines of 1995
Monstrous Compendium Annual Volume Four199896 pages (softcover)reprints from modules and magazines of 1996–7
Savage Coast Monstrous Compendium Appendix1996126 pagesdownload-only
Reference series optional rulebooks
TitleAuthorsDatePagesItem #ISBN
The Complete Fighter's HandbookAaron AllstonDecember 1989128PHBR10-88038-779-3
The Complete Thief's HandbookJohn Nephew, Carl Sargent, Douglas NilesDecember 1989128PHBR20-88038-780-7
The Complete Priest's HandbookAaron AllstonMay 1990128PHBR30-88038-818-8
The Complete Wizard's HandbookRick SwanJune 1990128PHBR40-88038-838-2
The Complete Psionics HandbookSteve WinterJanuary 1991128PHBR51-56076-054-0
The Complete Book of DwarvesJim BambraOctober 1991128PHBR61-56076-110-5
The Complete Bard's HandbookBlake MobleyMarch 1992128PHBR71-56076-360-4
The Complete Book of ElvesColin McCombDecember 1992128PHBR81-56076-376-0
The Complete Book of Gnomes & HalflingsDouglas NilesFebruary 1993128PHBR91-56076-573-9
The Complete Book of HumanoidsBill SlavicsekApril 1993128PHBR101-56076-611-5
The Complete Ranger's HandbookRick SwanDecember 1993128PHBR111-56076-634-4
The Complete Paladin's HandbookRick SwanMay 1994128PHBR121-56076-845-2
The Complete Druid's HandbookDavid PulverAugust 1994128(PHBR13)1-56076-886-X
The Complete Barbarian's HandbookRick SwanJanuary 1995128(PHBR14)0-7869-0090-3
The Complete Ninja's HandbookAaron AllstonAugust 1995128(PHBR15)0-7869-0159-4
Campaign Sourcebook and Catacomb GuidePaul Jaquays and William W. ConnorsMarch 1990128DMGR10-87975-653-5
The Castle GuideGrant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. ConnorsApril 1990128DMGR20-88038-837-4
Arms and Equipment GuideGrant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott DavisJuly 1991128DMGR31-56076-109-1
Monster MythologyCarl SargentApril 1992128DMGR41-56076-362-0
Creative CampaigningJanuary 1993128DMGR51-56076-561-5
The Complete Book of VillainsKirk BotulaApril 1994128(DMGR6)1-56076-837-1
The Complete Book of NecromancersSteve KurtzMarch 1995128(DMGR7)0-78690-106-3
Sages & SpecialistsJuly 1996128(DMGR8)0-7869-0410-0
Of Ships and the SeaKeith Francis StrohmSeptember 1997128(DMGR9)0-7869-0706-1
Vikings Campaign SourcebookDavid 'Zeb' CookApril 199196HR11-56076-128-8
Charlemagne's Paladins Campaign SourcebookKen RolstonJune 199296HR21-56076-393-0
Celts Campaign SourcebookGraeme DavisOctober 199296HR31-56076-374-4
A Mighty Fortress Campaign SourcebookNovember 199296HR41-56076-372-8
The Glory of Rome Campaign SourcebookOctober 199396HR51-56076-673-5
Age of Heroes Campaign SourcebookMarch 199496(HR6)1-56076-814-2
The Crusades Campaign SourcebookOctober 199496(HR7)1-56076-858-4
Spell Compendium series
TitleAuthorsDatePagesItem #ISBN
Priest's Spell Compendium, Volume 11999288TSR 113590-78691-359-2
Priest's Spell Compendium, Volume 21999288TSR 114210-78691-421-1
Priest's Spell Compendium, Volume 32000256TSR 116110-78691-611-7
Wizard's Spell Compendium, Volume 11996TSR 21650-78690-436-4
Wizard's Spell Compendium, Volume 21997TSR 21680-78690-664-2
Wizard's Spell Compendium, Volume 31998TSR 21750-78690-791-6
Wizard's Spell Compendium, Volume 41998TSR 21770-78691-209-X
Magic item series
TitleAuthorsDatePagesItem #ISBN
The Magic Encyclopedia, Volume OneConnie Rae Henson, Dale 'Slade' Henson1992
The Magic Encyclopedia, Volume Two1993
Deck of Magical Items1993
Encyclopedia Magica, Volume 1Dale 'Slade' Henson1994TSR 21411-56076-842-8
Encyclopedia Magica, Volume 2Dale 'Slade' Henson1995TSR 21520-78690-124-1
Encyclopedia Magica, Volume 3Dale 'Slade' Henson1995TSR 21570-78690-187-X
Encyclopedia Magica, Volume 4Doug Stewart1995TSR 21610-78690-289-2
Miscellaneous
TitleAuthorsDatePagesItem #ISBN
Bastion of FaithBruce R. Cordell2000TSR 11442
College of WizardryBruce R. Cordell1998
Den of Thieves1996
Dungeon Builder's GuidebookBruce R. Cordell199864TSR 95560-7869-1207-3
Fighter's Player Pack1994
Thief's Player Pack1994
Land of Fate1992
World Builder's GuidebookRichard Baker199696TSR 95320-7869-0434-8

Dungeons & Dragons 3rd edition and v3.5[edit]

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word 'Advanced' was dropped and the new edition was called just Dungeons & Dragons How to download rise of nations gold edition. , but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Core rulebooks
TitleAuthorsDatePagesISBN
Player's Handbook: Core Rulebook IMonte Cook, Jonathan Tweet, Skip WilliamsJuly 2, 2000304ISBN0786915501
An essential rulebook for any players and Dungeon Masters alike of the D&D game.
Dungeon Master's Guide: Core Rulebook IIMonte CookSeptember 1, 2000224ISBN078691551X
An essential rulebook for Dungeon Masters of the D&D game.
Monster Manual: Core Rulebook IIIMonte Cook, Jonathan Tweet, Skip WilliamsOctober 1, 2000224ISBN0786915528
From aboleths to zombies, the Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.
Monster Manual IIEd Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterSeptember 1, 2002224ISBN978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher.
Player's Handbook: Core Rulebook I v.3.5Monte Cook, Jonathan Tweet, Skip Williams, Andy CollinsJuly 1, 2003317ISBN978-0-7869-2886-6
2003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins.
Dungeon Master's Guide: Core Rulebook II v.3.5Monte Cook, David NoonanJuly 1, 2003320ISBN978-0-7869-2889-7
2003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonnan and Rich Baker.
Monster Manual: Core Rulebook III v.3.5Monte Cook, Jonathan Tweet, Skip WilliamsJuly 1, 2003319ISBN978-0-7869-2893-4
2003 revision of the game updated the core book to this new version. Note increased page count. Also note Monster Manual II did not receive this treatment. Credited revision work by Rich Baker and Skip Williams.
Monster Manual IIIGwendolyn F. M. KestrelApril 1, 2003224ISBN978-0-7869-3430-0
Dungeon Master's Guide IIJesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. LawsJune 23, 2005288ISBN978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
Player's Handbook IIDavid NoonanMay 9, 2006244ISBN978-0-7869-3918-3
Monster Manual IVGwendolyn F. M. KestrelJuly 11, 2006222ISBN978-0-7869-3920-6
Monster Manual VCreighton BroadhurstJuly 17, 2007224ISBN978-0-7869-4115-5
Starter sets
TitleAuthorsDatePagesISBN
Dungeons & Dragons Adventure Game (2000)Jason Carl, Andy Collins, David Noonan, Jonathan TweetAugust, 200096ISBN0-7869-1641-9
3.0E, Orange cover, 'Adventure Begins Here!'
Dungeons & Dragons Basic Game (2004)Jonathan TweetSeptember, 200464ISBN0-7869-3409-3
3.5E, Black dragon cover
Dungeons & Dragons Basic Game (2006)Jonathan TweetSeptember, 200664ISBN0-7869-3944-3
3.5E, Blue dragon cover
Dungeons & Dragons Player's KitWizards TeamFebruary, 2007160ISBN0-7869-3945-1
Supplement books
TitleAuthorsDatePagesISBN
Arms and Equipment GuideEric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James WyattMarch 1, 2003160ISBN978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
Book of Challenges: Dungeon Rooms, Puzzles, and TrapsDaniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip WilliamsJune 1, 2002128ISBN978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign.
Book of Exalted DeedsJames Wyatt, Darrin Drader, Christopher PerkinsOctober 1, 2003192ISBN978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Book of Vile DarknessMonte CookOctober 1, 2002160ISBN978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes.
CityscapeAri Marmell, C.A. SuleimanNovember 7, 2006160ISBN978-0-7869-3939-8
Part of the Environment series, Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain.
Complete AdventurerJesse DeckerJanuary 13, 2005192ISBN978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class.
Complete ArcaneRichard BakerNovember 18, 2004192ISBN978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage.
Complete ChampionEd Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary AstlefordJune 5, 2007160ISBN978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure.
Complete DivineDavid NoonanMay 1, 2004192ISBN978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage.
Complete MageSkip Williams, Penny Williams, Ari Marmell, Kolja Raven LiquetteOctober 10, 2006160ISBN978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen.
Complete PsionicBruce R. Cordell, Christopher LindsayApril 11, 2006160ISBN978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.”
Complete ScoundrelMike McArtor and F. Wesley SchneiderJanuary 16, 2007160ISBN978-0-7869-4152-0
Complete WarriorAndy Collins, David Noonan, Ed StarkDecember 1, 2003160ISBN978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
Defenders of the FaithRich Redman, James WyattMay 1, 200196ISBN978-0-7869-1840-9
This book spotlights the champions of deities in the D&D game: clerics and paladins.
Deities and DemigodsRich Redman, Skip Williams, James WyattFebruary 1, 2002224ISBN978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign.
DraconomiconAndy Collins, Skip Williams, James WyattNovember 1, 2003288ISBN978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives.
Dragon MagicOwen K.C. Stephens, Rodney ThompsonSeptember 12, 2006160ISBN978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.
Drow of the UnderdarkRobert J. Schwalb, Anthony Pryor, Greg A. VaughanMay 8, 2007224ISBN978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Dungeon Survival GuideBill Slavicsek, Christopher PerkinsOctober 23, 200764ISBN978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps!
DungeonscapeJason Bulmahn, Rich BurlewFebruary 13, 2007160ISBN978-0-7869-4118-6
Part of the Environment series
Elder EvilsRobert J. SchwalbDecember 18, 2007160ISBN978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes.
Enemies and AlliesJeff Grubb, David Noonan, Skip Williams, Bruce R. CordellOctober 1, 200164ISBN978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign.
Epic Level HandbookAndy Collins, Bruce R. Cordell, Thomas M. ReidJuly 1, 2002320ISBN978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play.
Exemplars of Evil: Deadly Foes to Vex Your HeroesRobert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007160ISBN978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign.
Expanded Psionics HandbookBruce R. CordellApril 1, 2004224ISBN978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
Fiend FolioEric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James WyattApril 1, 2003224ISBN978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable.
Fiendish Codex I: Hordes of the AbyssJames Jacobs, Erik MonaJune 13, 2006160ISBN978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane.
Fiendish Codex II: Tyrants of the Nine HellsRobin D. Laws, Robert J. SchwalbDecember 12, 2006160ISBN978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world.
FrostburnWolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004224ISBN978-0-7869-2896-5
Part of the Environment series, Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather.
GhostwalkMonte Cook and Sean K. ReynoldsJune 1, 2003224ISBN978-0-7869-2834-7
Campaign setting about the afterlife.
Hero Builder's GuidebookRyan Dancey, David Noonan, John RateliffDecember 1, 200064ISBN978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Heroes of BattleDavid Noonan, Will McDermott, Stephen SchubertMay 19, 2005160ISBN978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign.
Heroes of HorrorJames Wyatt, Ari Marmell, C.A. SuleimanOctober 20, 2005160ISBN978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Libris MortisAndy Collins, Bruce R. CordellOctober 14, 2004192ISBN978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world.
Lords of MadnessRichard Baker, James Jacobs, Steve WinterApril 14, 2005224ISBN978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them.
Magic Item CompendiumAndy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. StephensMarch 13, 2007224ISBN978-0-7869-4345-6
Magic of IncarnumJames Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005224ISBN978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do).
Manual of the PlanesJeff Grubb, Bruce R. Cordell, David NoonanSeptember 1, 2001224ISBN978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence.
Masters of the WildMike Selinker, David EckelberryFebruary 1, 200296ISBN978-0-7869-2653-4
Miniatures HandbookJonathan Tweet, Mike Donais, Skaff Elias, Bruce R. CordellOctober 1, 2003192ISBN978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats.
Oriental AdventuresJames WyattOctober 1, 2001256ISBN978-0-7869-2015-0
Legend of the Five Rings campaign setting.
Planar HandbookBruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004192ISBN978-0-7869-3429-4
Psionics HandbookBruce R. CordellMarch 1, 2001160ISBN978-0-7869-1835-5
Races of DestinyDavid Noonan, Eric Cagle, and Aaron RosenbergDecember 1, 2004192ISBN978-0-7869-3653-3
This book focuses on the cultures of any of the humanly races: humans, half-elves, and half-orcs.
Races of StoneJesse Decker, Michelle Lyons, David NoonanAugust 1, 2004192ISBN978-0-7869-3278-8
This book focuses on the cultures of the earth-dwelling races: dwarves, gnomes, and goliaths.
Races of the DragonGwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006160ISBN978-0-7869-3913-8
This book focuses on the cultures of the dragon-descended races: dragonborn, kobolds, and spellscales.
Races of the WildSkip WilliamsFebruary 1, 2005192ISBN978-0-7869-3438-6
This book focuses on the races of the wild: elves, halflings, and raptorans.
Rules CompendiumChris SimsOctober 16, 2007160ISBN978-0-7869-4725-6
SandstormBruce R. Cordell, Jennifer Clarke Wilkes, J.D. WikerMarch 1, 2005224ISBN978-0-7869-3655-7
Part of the Environment series.
Savage SpeciesDavid Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K ReynoldsFebruary 1, 2003224ISBN978-0-7869-2648-0
Song and SilenceDavid Noonan, John D. RateliffDecember 1, 200196ISBN978-0-7869-1857-7
Spell CompendiumMatthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005288ISBN978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.
StormwrackRichard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005224ISBN978-0-7869-3689-2
Stronghold Builder's GuidebookMatt Forbeck, David NoonanMay 1, 2002128ISBN978-0-7869-2655-8
Sword and FistJason CarlJanuary 1, 200196ISBN978-0-7869-1829-4
Tome and BloodBruce R. Cordell, Skip WilliamsJuly 1, 200196ISBN978-0-7869-1845-4
Tome of BattleRichard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006160ISBN978-0-7869-3922-0
Tome of MagicMatthew Sernett, Ari Marmell, David Noonan, Robert J. SchwalbMarch 14, 2006288ISBN978-0-7869-3909-1
Unearthed ArcanaAndy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004224ISBN978-0-7869-3131-6
Weapons of LegacyBruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005224ISBN978-0-7869-3688-5

Dungeons & Dragons 4th edition[edit]

Books

The books from the 'main' product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Preview releases
TitleAuthorsDatePagesISBN
Wizards Presents: Races and ClassesWizards RPG TeamDecember 18, 200796978-0-7869-4801-9
Wizards Presents: Worlds and MonstersWizards RPG TeamJanuary 15, 200896978-0-7869-4802-4
Core rulebooks
TitleAuthorsDatePagesISBN
Player's Handbook - Arcane, Divine, and Martial HeroesWizards RPG TeamJune 6, 2008320978-0-7869-4867-3
Player's Handbook 2 - Primal, Arcane, and Divine HeroesWizards RPG TeamMarch 17, 2009224978-0-7869-5016-4
Player's Handbook 3 - Psionic, Divine, and Primal HeroesWizards RPG TeamMarch 16. 2010224978-0-7869-5390-5
Dungeon Master's GuideWizards RPG TeamJune 6, 2008224978-0-7869-4880-2
Dungeon Master's Guide 2Wizards RPG TeamSeptember 15, 2009224978-0-7869-5244-1
Monster ManualWizards RPG TeamJune 6, 2008288978-0-7869-4852-9
Monster Manual 2Wizards RPG TeamMay 19, 2009224978-0-7869-5101-7
Monster Manual 3Wizards RPG TeamJune 15, 2010224978-0-7869-5490-2
Essentials products
TitleAuthorsDatePagesISBN
Dungeon Master's KitWizards RPG Team
Heroes of the Fallen LandsWizards RPG Team
Heroes of the Forgotten KingdomsWizards RPG Team
Monster VaultWizards RPG Team
Rules CompendiumWizards RPG TeamSeptember 21, 2010320978-0-7869-5621-0
Starter sets
TitleAuthorsDatePagesISBN
Dungeons & Dragons Roleplaying Game Starter Set (Blue box cover)October 21, 2008
Dungeons & Dragons Fantasy Roleplaying Game Starter Set (Red box cover)September 7, 2010
Supplement books
TitleAuthorsDatePagesISBN
Adventurer's VaultWizards RPG TeamSeptember 16, 2008224978-0-7869-4978-6
Adventurer's Vault 2Wizards RPG TeamAugust 18, 2009160978-0-7869-5204-5
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and WizardsWizards RPG TeamApril 21, 2009160978-0-7869-4957-1
The Book of Vile DarknessWizards RPG TeamDecember 27, 2011128978-0-7869-5868-9
Character Record SheetsWizards RPG Team
Deluxe Dungeon Master's ScreenWizards RPG Team
DemonomiconWizards RPG TeamJuly 20, 2010160978-0-7869-5492-6
Divine Power - Options for Avengers, Clerics, Invokers and PaladinsWizards RPG TeamJuly 21, 2009160978-0-7869-4982-3
Draconomicon: Chromatic DragonsWizards RPG TeamNovember 18, 2008256978-0-7869-4980-9
Draconomicon: Metallic DragonsWizards RPG TeamNovember 17, 2009224978-0-7869-5248-9
Dungeon DelveWizards RPG TeamMarch 3, 2009160978-0-7869-5139-0
Dragon Magazine Annual 2009Wizards RPG Team
Dungeon Magazine Annual 2010Wizards RPG Team
Dungeon Master's ScreenWizards RPG Team
Hammerfast: A Dwarven Outpost Adventure SiteWizards RPG TeamMarch 16, 201032978-0-7869-5534-3
Into the Unknown: The Dungeon Survival HandbookWizards RPG TeamMay 15, 2012159978-0-7869-6032-3
Manual of the PlanesWizards RPG TeamDecember 16, 2008160978-0-7869-5002-7
Martial Power - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamNovember 18, 2008160978-0-7869-4981-6
Martial Power 2 - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamFebruary 16, 2010160978-0-7869-5389-9
Mordenkainen's Magnificent EmporiumWizards RPG Team160978-0-7869-5744-6
Monster Vault: Threats to the Nentir ValeWizards RPG Team978-0-7869-5838-2
Open Grave: Secrets of the UndeadWizards RPG TeamJanuary 20, 2009224978-0-7869-5069-0
The Plane Above: Secrets of the Astral SeaWizards RPG TeamApril 20, 2010160978-0-7869-5392-9
The Plane Below: Secrets of the Elemental ChaosWizards RPG TeamDecember 15, 2009160978-0-7869-5249-6
Player's Strategy GuideWizards RPG TeamMay 18, 2010160978-0-7869-5488-9
Player's Handbook Races: DragonbornWizards RPG TeamJanuary 19, 201032978-0-7869-5386-8
Player's Handbook Races: TieflingsWizards RPG TeamJune 15, 201032978-0-7869-5489-6
Player's Option: Heroes of ShadowWizards RPG TeamApril 19, 2011160978-0-7869-5745-3
Player's Option: Heroes of the FeywildWizards RPG TeamNovember 15, 2011160978-0-7869-5836-8
Player's Option: Heroes of the Elemental ChaosWizards RPG TeamFebruary 21, 2012160978-0-7869-5981-5
Primal Power - Options for Barbarians, Druids, Shamans and WardensWizards RPG TeamOctober 20, 2009160978-0-7869-5023-2
Psionic Power - Options for Ardents, Battleminds, Monks and PsionsWizards RPG TeamAugust 17, 2010160978-0-7869-5560-2
Vor Rukoth: An Ancient Ruins Adventure SiteWizards RPG TeamJuly 20, 201032978-0-7869-5549-7
Campaign settings
TitleAuthorsDatePagesISBN
Dark Sun Campaign SettingWizards RPG TeamAugust 17, 2010224978-0-7869-5493-3
Dark Sun Creature CatalogWizards RPG TeamAugust 17, 2010144978-0-7869-5494-0
Eberron Campaign GuideWizards RPG TeamJuly 21, 2009288978-0-7869-5099-4
Eberron Player's GuideWizards RPG TeamJune 16, 2009160978-0-7869-5100-0
Forgotten Realms Campaign GuideWizards RPG TeamAugust 19, 2008288978-0-7869-4924-3
Forgotten Realms Player's GuideWizards RPG TeamSeptember 16, 2008160978-0-7869-4929-5
Halls of UndermountainWizards RPG TeamApril 17, 201296978-0-7869-5994-5
MenzoberranzanWizards RPG TeamAugust 21, 2012128978-0-7869-6036-1
Neverwinter Campaign SettingWizards RPG TeamAugust 16, 2011224978-0-7869-5814-6
The Shadowfell: Gloomwrought and BeyondWizards RPG Team201131978-0-7869-5848-1
UnderdarkWizards RPG TeamJanuary 19, 2010160978-0-7869-5387-5

Dungeons & Dragons 5th edition[edit]

Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion through the second half of 2014. Unlike previous editions, this edition of the game was developed partly via a public open playtest.

TitleAuthorsDatePagesISBNTypeLevels
Ghosts of Dragonspear CastleWizards RPG TeamAugust 15, 2013290N/Apreview rulebook and adventure module1-10
Murder in Baldur's GateWizards RPG TeamAugust 20, 201396978-0-7869-6463-5adventure module1-3
Legacy of the Crystal ShardWizards RPG TeamJuly 9, 201496978-0-7869-6464-2adventure module1-3
Starter Set (includes Lost Mine of Phandelver)Wizards RPG TeamJuly 15, 201464978-0-7869-6559-5starter set (basic rulebook, adventure module, and accessory)1-5
Player's HandbookWizards RPG TeamAugust 19, 2014320978-0-7869-6560-1core rulebook1-20
Hoard of the Dragon QueenWizards RPG TeamAugust 19, 201496978-0-7869-6564-9adventure module1-8
Monster ManualWizards RPG TeamSeptember 17, 2014352978-0-7869-6561-8core rulebook
The Rise of TiamatWizards RPG TeamNovember 4, 201496978-0-7869-6565-6adventure module8-15
Dungeon Master's GuideWizards RPG TeamDecember 9, 2014320978-0-7869-6562-5core rulebook1-20
Dungeon Master's ScreenWizards RPG TeamJanuary 20, 2015N/A978-0-7869-6563-2accessory
Elemental Evil Player's CompanionRichard Baker, Robert J. Schwalb, Stephen SchubertMarch 10, 2015 (PDF),
April 17, 2015 (print on demand)
25N/Asupplement rulebook
Princes of the ApocalypseWizards RPG TeamApril 7, 2015255978-0-7869-6578-6adventure module1-15
Out of the AbyssWizards RPG TeamSeptember 15, 2015240978-0-7869-6581-6adventure module1-15
Sword Coast Adventurer's GuideWizards RPG TeamNovember 3, 2015159978-0-7869-6580-9supplement rulebook
Curse of StrahdWizards RPG TeamMarch 15, 2016224978-0-7869-6598-4adventure module1-10
Storm King's ThunderWizards RPG TeamSeptember 6, 2016256978-0-7869-6600-4adventure module1-11
Volo's Guide to MonstersWizards RPG TeamNovember 15, 2016224978-0-7869-6601-1supplement rulebook
Tales from the Yawning PortalWizards RPG TeamApril 4, 2017248978-0-7869-6609-7adventure module1-11+
Tomb of AnnihilationWizards RPG TeamSeptember 19, 2017256978-0-7869-6610-3adventure module1-9+
The Tortle PackageWizards RPG TeamSeptember 19, 2017 (PDF)28N/Asupplement rulebook
Dungeon Master's Screen ReincarnatedWizards RPG TeamSeptember 19, 2017N/A978-0-7869-6619-6accessory
One Grung AboveChristopher LindsayOctober 11, 2017 (PDF)4N/Asupplement rulebook
Xanathar's Guide to EverythingWizards RPG TeamNovember 12, 2017192978-0-7869-6611-0supplement rulebook
The Lost KenkuWizards RPG TeamNovember 28, 20179N/Aadventure module4
Mordenkainen's Tome of FoesWizards RPG TeamMay 29, 2018256978-0-7869-6624-0supplement rulebook
Wayfinder's Guide to EberronWizards RPG TeamJuly 23, 2018 (PDF)175N/Asupplement rulebook
Waterdeep: Dragon HeistWizards RPG TeamSeptember 18, 2018224978-0-7869-6625-7adventure module1-5[10]
Lost Laboratory of KwalishWizards RPG TeamNovember 10, 2018 (PDF)61N/Aadventure module5-10
Waterdeep: Dungeon of the Mad MageWizards RPG TeamNovember 20, 2018320978-0-7869-6626-4adventure module5-20[11]
Guildmasters' Guide to RavnicaWizards RPG TeamNovember 20, 2018[12]256978-0-7869-6659-2supplement rulebook
Stranger Things Dungeons & Dragons Roleplaying Game Starter Set (includes Hunt For The Thessalhydra)Wizards RPG TeamMay 1, 201996N/Astarter set (basic rulebook, adventure module, minifigures and accessory)1-5
Ghosts of SaltmarshWizards RPG TeamMay 21, 2019256978-0-7869-6675-2adventure module1-12
Acquisitions IncorporatedWizards RPG Team, Penny ArcadeJune 18, 2019224978-0-7869-6690-5supplement rulebook1-6[13]
Dungeons & Dragons Essentials Kit (includes Dragon of Icespire Peak)Wizards RPG TeamJune 24, 2019unknownN/Astarter set (basic rulebook, adventure module, and accessory)1-5
Baldur's Gate: Descent Into AvernusWizards RPG TeamSeptember 17, 2019unknown978-0786966769adventure module1-13

References[edit]

  1. ^Pulsipher, Lewis (February–March 1981). 'An Introduction to Dungeons & Dragons'. White Dwarf (23). London, England: Games Workshop. pp. 8–9.
  2. ^Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
  3. ^ abc'Original D&D Supplements'. The Acaeum. Retrieved 2009-01-17.
  4. ^Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
  5. ^'Acaeum: Basic Set'. Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
  6. ^Gygax & Arneson (1977) p. 6. states '..experience levels that high are not discussed in this book and the reader is referred to the more complete rules in ADVANCED DUNGEONS & DRAGONS'
  7. ^'Acaeum: Expert Set'. Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
  8. ^30 Years of Adventure: A Celebration of Dungeons & Dragons, Wizards of the Coast, 2004, ISBN0-7869-3498-0 pp.171-175
  9. ^ abc'The History of TSR'. Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  10. ^'Waterdeep: Dragon Heist'. Wizards of the Coast. Retrieved 2018-06-03.
  11. ^'Waterdeep: Dungeon of the Mad Mage'. Wizards of the Coast. Retrieved 2018-06-04.
  12. ^'Guildmasters Guide to Ravnica'. Wizards of the Coast. Retrieved 2018-07-23.
  13. ^'Acquisitions Incorporated'. Wizards of the Coast. Retrieved 2019-04-28.
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